Pelican Panel

Pelican Panel

Open-source game server management panel

1.8kstars
254forks
Last commit: 23h ago
Repo age: 2y old
Pelican Panel screenshot

Pelican Panel is an open-source web control panel for deploying, managing, and monitoring game servers and other long-running processes in isolated environments. It is designed as a modern successor/alternative in the Pterodactyl ecosystem, pairing a web UI (Panel) with a node/daemon (Wings-compatible) to run server instances and handle files, backups, and resource limits.

Key Features

  • Centralized web UI for creating and managing server instances (“servers”) and users
  • Resource controls (CPU/RAM/disk), startup configuration, and environment variables
  • File management, console access, and power controls (start/stop/restart/kill)
  • Support for Pterodactyl-style “eggs”/templates to define install/start behavior
  • Docker-based isolation for server processes and standardized deployment patterns
  • Role-based access for admins and server-level permissions for users
  • API support for automation/integration (panel-to-daemon orchestration)

Use Cases

  • Hosting multiple game servers for a community with delegated access for staff
  • Running isolated application instances (bots, workers, test servers) via templates
  • Replacing a hosted game panel with an internally managed control plane

Limitations and Considerations

  • Functionality and compatibility depend on the daemon/“wings” side and available eggs; some features may lag or differ from Pterodactyl depending on release maturity.

Pelican Panel targets operators who need a modern, web-based control plane for repeatable game server provisioning and management. It fits well for communities and small providers that want standardized templates, access control, and operational tooling around Dockerized server workloads.

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